What the server is like
The same mode as on the other five servers, on the widest map of the four. Two teams, respawns, no rounds to sit out; every kill and every hit earns money, and the money goes into the shop on F3 - turrets and lasers, mines and fortifications, dispensers and money boxes, air defence, the jammer tower and the vehicles: drones, the Shahed, the Grad, the mortar, the strikes from the sky, the tank.
Mirage has more corners and doorways than Dust2 and less open road. Turrets and lasers hold the connectors, drones come over the roofs, and the air defence is what keeps them off your base. The tank has less room to run and more walls to hide behind - on this map it is a battering ram, not a hunter.
No client mod to install and no game file to change: the menu's look, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
Rhythm and rules
Up to ten bots fill the map while few people are on; every human who joins replaces one. Every three hours the players vote on the next map in a menu - Dust II, Mirage, Cache, Overpass, Nuke, or the same map an hour longer; !rtv or !votemap calls the vote earlier. Buildings go with the map, the money stays with you. Admins are on the servers and in the chat: !call reaches them, !votekick and !voteban are the players' own tools.










