What the server is like
The same mode as on the first two servers, on the tightest of the three maps. Two teams, respawns, no rounds to sit out; every kill and every hit earns money, and the money goes into the shop on F3 - turrets and lasers, mines and fortifications, dispensers and money boxes, air defence, the jammer tower and the vehicles: drones, the Shahed, the Grad, the mortar, the strikes from the sky, the tank.
No client mod to install and no game file to change: the menu's look, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
No client mod to install and no game file to change: the menu's look, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
Rhythm and rules
Up to ten bots fill the map while few people are on; every human who joins replaces one. Every three hours the players vote on the next map in a menu - Dust II, Mirage, Cache, Overpass, Nuke, or the same map an hour longer; !rtv or !votemap calls the vote earlier. Buildings go with the map, the money stays with you. Admins are on the servers and in the chat: !call reaches them, !votekick and !voteban are the players' own tools.










