The mortar
A tube on a base plate with a bipod, bought and placed like any building - under open sky. Look at it and hold R: your eyes go into a camera high above, looking straight down, as with the Grad. WASD moves the view, the small circle in the middle is where the mine will land. The left button sends one mine; the view stays free, so the next one can go to another point. Five mines, a few seconds between shots.
Nobody is warned: no siren, no alert. A mine flies a steep arc, so it takes its time and comes down almost from above. Cover works as it does against the Grad’s rockets: what bursts behind a wall does not hurt through it. The mortar cannot reach what is too close to it, and it has a longest range too; the view says which.
When the mines are spent, E loads it again for a share of its price - at the mortar or right in the aiming view. There is no cooling down: pay and fire.
The ballistic strike
One blow that you buy in the shop. Buying opens the view from above over your own head; move it with WASD and press the left button over the point. The money is taken at that moment and not before: R leaves the view, the strike stays yours, and !strike in chat opens it again. You need open sky above you to take the view, and you can have only one strike in the air at a time.
A few seconds after the button a heavy shell falls straight down. It bursts like a bomb: a fireball, a wave that throws people away and shakes the screen. It kills in a wide circle and hits buildings very hard - this is the weapon against a fortified base.
The other team gets an alert, “ballistic threat”, with the seconds left - and not a word about where. Your own team is told that the fire is its own.
Living through them
Against a mortar: do not stand still in the open, and look for the mortar itself - it stands under open sky within its range, and its owner is busy looking down. A kamikaze drone or a Grad salvo on it ends the shelling.
Against a ballistic strike: when the alert comes you have seconds and no idea where. Get under a roof and away from your base’s most valuable buildings - those are what it is aimed at. An air defence launcher may shoot the shell down, but rarely.
Advice
- The mortar is for what stands still: a turret, a Grad, a player at a corner. It gives no alert - use that.
- Keep the ballistic strike for a base: it does far more to buildings than to people.
- Both need open sky: under a roof the mortar cannot be placed and the strike cannot be aimed.








