What the server is like
The same mode as on the other five servers, on a map of another scale: a whole desert town with hills, ruins and a shore around it, many times the size of a classic map. Two teams, respawns, no rounds to sit out; every kill and every hit earns money, and the money goes into the shop on F3 - turrets and lasers, mines and fortifications, dispensers and money boxes, air defence, the jammer tower and the vehicles: drones, the Shahed, the Grad, the mortar, the strikes from the sky, the helicopter, the jet, the tank.
Sirocco is a desert: flat roofs and narrow streets in the middle, open ground, hills and a coast around them, and sky over all of it. This is where the vehicles come into their own - the Ka-52 and the F-16 have room to fly and to dive, the tank has roads and dunes, the Grad and the mortar reach across valleys, the air defence sees far. You respawn all over the map, not only in the town, so the fight is everywhere.
No client mod to install and no game file to change: the menu's look, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
Rhythm and rules
Up to ten bots fill the map while few people are on; every human who joins replaces one. The map restarts every two hours - buildings go with it, the money stays with you. Admins are on the servers and in the chat: !call reaches them, !votekick and !voteban are the players' own tools.










