What the server is like
The same mode as on the first server, on a tighter map. Two teams, respawns, no rounds to wait through; every kill and every hit pays, and the money goes into the F3 shop - turrets and lasers, mines and walls, dispensers and money boxes, air defence, and the vehicles: kamikaze and gun drones, the Grad, the tank.
Mirage has more corners and doorways than Dust2 and less open road. Turrets and lasers hold the connectors, drones come over the roofs, and the air defence is what keeps them off your base. The tank has less room to run and more walls to hide behind - on this map it is a battering ram, not a hunter.
The client stays stock and VAC-secured: the menu, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
Rhythm and rules
Up to ten bots fill the map while few people are on; every human who joins replaces one. The map restarts every two hours - buildings go with it, the money stays with you. Admins are on the servers and in the chat: !call reaches them, !votekick and !voteban are the players' own tools.




