What the server is like
Two teams, respawns, no rounds to wait through: you die, you are back in a few seconds at a safe spot away from enemy guns. Every kill and every hit pays; the money goes into the F3 shop - turrets and lasers to hold ground, mines and walls, dispensers and money boxes for the team, air defence against drones and rockets, and the vehicles: kamikaze and gun drones, the Grad rocket launcher, the mortar, the ballistic strike, the tank.
No client mod to install and no game file to change: the menu's look, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.
Rhythm and rules
Up to ten bots fill the map while few people are on; every human who joins replaces one. Every three hours the players vote on the next map in a menu - Dust II, Mirage, Cache, Overpass, Nuke, or the same map an hour longer; !rtv or !votemap calls the vote earlier. Buildings go with the map, the money stays with you. Admins are on the servers and in the chat: !call reaches them, !votekick and !voteban are the players' own tools.










