How the point is taken and held
The ring shows whose the point is: white is nobody's, red is the terrorists', blue is the counter-terrorists'. To take a point that is not yours, stand in the ring for 5 seconds with no enemy in it. A capture that was not finished rolls back.
Each team has its own clock. It runs while the point is the team's, somebody of the team stands in the ring and no enemy is in it. When both teams are in the ring everything stands still, the capture and the clocks, and the ring blinks red and blue.
If the holders leave the ring, their clock stops, and 5 seconds later the point becomes nobody's and has to be taken again. Come back sooner and nothing is lost. The seconds a team has gained stay with it even when the point is lost.
How a round ends
The team whose clock reaches 180 seconds wins the round. The seconds are counted in all, not in a row. A round lasts 12 minutes at most: then the team with more seconds wins, and with equal seconds the team that holds the point. If the point is nobody's at that moment, there are 2 more minutes until the first capture; with no capture the round is a draw.
Then comes a pause of 15 seconds. The buildings are removed, everybody returns to the bases, and the antenna stands in another place. The panel on the left of the screen shows both clocks, the name of the place and what is happening on the point.
Buildings and money
A round pays 3000 to the winners and 1000 to the losers; a draw pays 1000 to everybody. Standing on your own point pays 50 every 5 seconds. Kills and hits pay as on the other servers.
Nothing can be built inside the ring: the point is taken by people, not by turrets. Around it, build what you like. In this mode a building stays when its owner dies, until the round ends.
The client stays stock and VAC-secured: the menu, the models and the sounds are one Steam Workshop pack the game fetches on joining. The server speaks English, Russian and Ukrainian and picks the language of your game.






